Fits in with my description of the durulz refugee town opposite of (my version of) Karse. (I don't think that Rapunzel is an Ernaldan myth, or is it? Would the Ernaldan version rather lower the serpent to let in the suitor, or would the suitor have to fly or levitate in?) The game is set near the end of 14th century Europe. The Queen's Palace reminds me of the City of Wonders architecture - must be the serpent winding around that phallic tower. Description The Guild 2: Renaissance is the fourth installment in The Guild 2 series and similar to its direct sequel The Guild 2: Venice the game is also a stand alone version. The Earth temple (one of the places I would have expected to have a flat roof) comes with a very sensible slanted roof, apparently shingled. Those are a lot less in the rock walls than I would have expected - not quite the interior of the Cappadocian cave cities, but more rock facades like Petra. ![]() I guess all those many flat roofs are mostly the dwarf-built pockets, or imitations thereof (or individuals getting dwarf masons to work for them?). Getting a sense of the differences in elevation is not that easy, but I know from experience how much a bitch it is to show up when drawing that elevation effect perfectly accurate.
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